title

How Was Work?

Randy O'Connor

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Followers
3
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How Was Work?
How Was Work?

How Was Work?

Randy O'Connor

0
Followers
3
Plays
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Details

About Us

I interview game creators and learn about the details of their work that day. Each episode is a brief discussion trying to get at what it's like to work in a particular field. We might break down the tools someone uses, or broader strokes of their company's structure, or if they even have a "typical" day.

Latest Episodes

19 - Laura Michet - Writing and Editing

Laura talks about her writing and editing work for Zam.com and various games, and some of the ideas behind finding the voice in a piece of writing.

22 MIN2016 DEC 9
Comments
19 - Laura Michet - Writing and Editing

18 - Don Eskridge - Publishing And Developing

Don talks about his new game Abandon Planet. He discusses customer interaction, the new responsibilities of being a publisher, and how he quantifies progress.

24 MIN2016 DEC 1
Comments
18 - Don Eskridge - Publishing And Developing

17 - Tyriq Plummer - Objects vs Enemies

Tyriq talks about how crabs in his game, Catacomb Kids, are more like rocks than ogres.

22 MIN2016 NOV 11
Comments
17 - Tyriq Plummer - Objects vs Enemies

16 - Tim Keenan - Back into teamwork

Tim chats about joining a team after many years being the driving force on his own projects.

27 MIN2016 NOV 4
Comments
16 - Tim Keenan - Back into teamwork

15 - Theresa Duringer - VR

Theresa talks about the demands of working in VR gaming, and working with a custom game engine.

22 MIN2016 OCT 28
Comments
15 - Theresa Duringer - VR

14 - Dene Carter - Ritual systems

Dene speaks of his game about ritual. We discuss intentional games versus unexpected, systemic experiences.

30 MIN2016 OCT 21
Comments
14 - Dene Carter - Ritual systems

13 - Akira Thompson - Games While You're In A Queue

Akira talks about working for a larger company and hints at new immersive mobile experiences for amusement parks.

21 MIN2016 OCT 15
Comments
13 - Akira Thompson - Games While You're In A Queue

12 - Rich Vreeland - Beasts of Balance

Rich talks a bit about tinkering with his workspace, and then goes deep into meaning and music of Beasts of Balance.

25 MIN2016 OCT 7
Comments
12 - Rich Vreeland - Beasts of Balance

11 - Ian Stocker - A Break from Soulcaster

Ian talks about refactoring and cleaning up code from a game that he's been experimenting with for the past month.

21 MIN2016 SEP 23
Comments
11 - Ian Stocker - A Break from Soulcaster

Dana Trebella - Spoke And Wheel

Dana explains the amount of time that goes into PR work, specifically the hours of communication required every day.

21 MIN2016 SEP 15
Comments
Dana Trebella - Spoke And Wheel

Latest Episodes

19 - Laura Michet - Writing and Editing

Laura talks about her writing and editing work for Zam.com and various games, and some of the ideas behind finding the voice in a piece of writing.

22 MIN2016 DEC 9
Comments
19 - Laura Michet - Writing and Editing

18 - Don Eskridge - Publishing And Developing

Don talks about his new game Abandon Planet. He discusses customer interaction, the new responsibilities of being a publisher, and how he quantifies progress.

24 MIN2016 DEC 1
Comments
18 - Don Eskridge - Publishing And Developing

17 - Tyriq Plummer - Objects vs Enemies

Tyriq talks about how crabs in his game, Catacomb Kids, are more like rocks than ogres.

22 MIN2016 NOV 11
Comments
17 - Tyriq Plummer - Objects vs Enemies

16 - Tim Keenan - Back into teamwork

Tim chats about joining a team after many years being the driving force on his own projects.

27 MIN2016 NOV 4
Comments
16 - Tim Keenan - Back into teamwork

15 - Theresa Duringer - VR

Theresa talks about the demands of working in VR gaming, and working with a custom game engine.

22 MIN2016 OCT 28
Comments
15 - Theresa Duringer - VR

14 - Dene Carter - Ritual systems

Dene speaks of his game about ritual. We discuss intentional games versus unexpected, systemic experiences.

30 MIN2016 OCT 21
Comments
14 - Dene Carter - Ritual systems

13 - Akira Thompson - Games While You're In A Queue

Akira talks about working for a larger company and hints at new immersive mobile experiences for amusement parks.

21 MIN2016 OCT 15
Comments
13 - Akira Thompson - Games While You're In A Queue

12 - Rich Vreeland - Beasts of Balance

Rich talks a bit about tinkering with his workspace, and then goes deep into meaning and music of Beasts of Balance.

25 MIN2016 OCT 7
Comments
12 - Rich Vreeland - Beasts of Balance

11 - Ian Stocker - A Break from Soulcaster

Ian talks about refactoring and cleaning up code from a game that he's been experimenting with for the past month.

21 MIN2016 SEP 23
Comments
11 - Ian Stocker - A Break from Soulcaster

Dana Trebella - Spoke And Wheel

Dana explains the amount of time that goes into PR work, specifically the hours of communication required every day.

21 MIN2016 SEP 15
Comments
Dana Trebella - Spoke And Wheel
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