title

99% Invisible

Roman Mars

6.0K
Followers
18.8K
Plays
99% Invisible

99% Invisible

Roman Mars

6.0K
Followers
18.8K
Plays
OVERVIEWEPISODESYOU MAY ALSO LIKE

Details

About Us

Design is everywhere in our lives, perhaps most importantly in the places where we've just stopped noticing. 99% Invisible is a weekly exploration of the process and power of design and architecture. From award winning producer Roman Mars. Learn more at 99percentinvisible.org.

A proud member of Radiotopia, from PRX. Learn more at radiotopia.fm.

Latest Episodes

389- Whomst Among Us Has Let The Dogs Out

The story of how “Who Let The Dogs Out” ended up stuck in all of our brains goes back decades and spans continents. It tells us something about inspiration, and how creativity spreads, and about whether an idea can ever really belong to just one person. About ten years ago, Ben Sisto was reading the Wikipedia entry for the song when he noticed something strange. A hairdresser in England named “Keith” was credited with giving the song to the Baha Men, but Keith had no last name and the fact had no citation. This mystery sent Ben down a rabbit hole to uncover the true story. Whomst Among Us Has Let The Dogs Out

38 MIN6 d ago
Comments
389- Whomst Among Us Has Let The Dogs Out

388- Missing the Bus

If you heard that there was a piece of technology that could do away with traffic jams, make cities more equitable, and help us solve climate change, you might think about driverless cars, or hyperloops or any of the other new transportation technologies that get lots of hype these days. But there is a much older, much less sexy piece of machinery that could be the key to making our cities more sustainable, more liveable, and more fair: the humble bus. Steve Higashide is a transit expert, bus champion, and author of a new book called Better Busses Better Cities. And the central thesis of the book is that buses have the power to remake our cities for the better. Missing the Bus

35 MIN1 w ago
Comments
388- Missing the Bus

387- The Worst Video Game Ever

Deep within the National Museum of American History’s vaults is a battered Atari case containing what’s known as “the worst video game of all time.” The game is E.T. the Extra-Terrestrial, and it was so bad that not even the might of Steven Spielberg could save it. It was so loathsome that all remaining copies were buried deep in the desert. And it was so horrible that it’s blamed for the collapse of the American home video game industry in the early 1980s. Subscribe to Sidedoor on Apple Podcasts or RadioPublic The Worst Video Game Ever

26 MIN2 w ago
Comments
387- The Worst Video Game Ever

386- Their Dark Materials

Vantablack is a pigment that reaches a level of darkness that’s so intense, it’s kind of upsetting. It’s so black it’s like looking at a hole cut out of the universe. If it looks unreal because Vantablack isn’t actually a color, it’s a form of nanotechnology. It was created by the tech industry for the tech industry, but this strange dark material would also go on to turn the art world on its head. Their Dark Materials

38 MIN3 w ago
Comments
386- Their Dark Materials

385- Shade

Journalist Sam Bloch used to live in Los Angeles. And while lots of people move to LA for the sun and the hot temperatures, Bloch noticed a real dark side to this idyllic weather: in many neighborhoods of the city, there's almost no shade. Shade can literally be a matter of life and death. Los Angeles, like most cities around the world, is heating up. And in dry, arid environments like LA, shade is perhaps the most important factor influencing human comfort. Without shade, the chance of mortality, illness, and heatstroke can go way up. Shade

34 MINJAN 15
Comments
385- Shade

384- Mini-Stories: Volume 8

This is part 2 of the 2019- 2020 mini-stories episodes where I interview the staff about their favorite little stories from the built world that don’t quite fill out an entire episode for whatever reason but they are cool 99pi stories nonetheless… We have centuries old bonds, standard tunings mandated by international treaty, abandoned mansions, and secret babies. If you ever need a conversation starter, the mini-stories are our gift to you. Mini-Stories 8

50 MINJAN 8
Comments
384- Mini-Stories: Volume 8

383- Mini-Stories: Volume 7

It’s the end of the year and time for our annual mini-stories episodes. Mini-stories are fun, quick hit stories that came up in our research for another episode...or maybe it was some cool thing someone told us about that we found really interesting. They didn’t quite warrant a full episode and two months of hard reporting, but they’re great 99pi stories nonetheless. And my favorite part is we do them as unscripted interviews where I’m in the studio with the people who work on this show, who I like a lot. Sometimes I know a little about what they’re going to talk about, but sometimes I know nothing. It’s very fun. This week we have stories of mistaken identity, unreachable iconic tour destinations, haunted architecture, and of course, raccoons. Mini-Stories: Volume 7 Make your mark. Go to radiotopia.fm to donate today.

43 MIN2019 DEC 19
Comments
383- Mini-Stories: Volume 7

Smart Stuff with Justin and Roman- Founder Effect

The long-awaited return of Smart Stuff with Justin and Roman, featuring Justin McElroy and Roman Mars. Make your mark. Go to radiotopia.fm to donate today. Everyone should listen to My Brother, My Brother, and Me on the Max Fun Network.

5 MIN2019 DEC 16
Comments
Smart Stuff with Justin and Roman- Founder Effect

382- The ELIZA Effect

Throughout Joseph Weizenbaum's life, he liked to tell this story about a computer program he’d created back in the 1960s as a professor at MIT. It was a simple chatbot named ELIZA that could interact with users in a typed conversation. As he enlisted people to try it out, Weizenbaum saw similar reactions again and again -- people were entranced by the program. They would reveal very intimate details about their lives. It was as if they’d just been waiting for someone (or something) to ask. ELIZA was one of the first computer programs that could convincingly simulate human conversation, which Weizenbaum found frankly a bit disturbing. The ELIZA Effect Make your mark. Go to radiotopia.fm to donate today.

48 MIN2019 DEC 11
Comments
382- The ELIZA Effect

381- The Infantorium

“Incubators for premature babies were, oddly enough, a phenomenon at the turn of the 20th century that was available at state and county fairs and amusement parks rather than hospitals,” explains Lauren Rabinowitz, an amusement park historian. If you wanted your at-risk premature baby to survive, you pretty much had to bring them to an amusement park. These incubator shows cropped up all over America. And they were a main source of healthcare for premature babies for over forty years. The Infantorium Make your mark. Go to radiotopia.fm to donate today.

35 MIN2019 DEC 4
Comments
381- The Infantorium

Latest Episodes

389- Whomst Among Us Has Let The Dogs Out

The story of how “Who Let The Dogs Out” ended up stuck in all of our brains goes back decades and spans continents. It tells us something about inspiration, and how creativity spreads, and about whether an idea can ever really belong to just one person. About ten years ago, Ben Sisto was reading the Wikipedia entry for the song when he noticed something strange. A hairdresser in England named “Keith” was credited with giving the song to the Baha Men, but Keith had no last name and the fact had no citation. This mystery sent Ben down a rabbit hole to uncover the true story. Whomst Among Us Has Let The Dogs Out

38 MIN6 d ago
Comments
389- Whomst Among Us Has Let The Dogs Out

388- Missing the Bus

If you heard that there was a piece of technology that could do away with traffic jams, make cities more equitable, and help us solve climate change, you might think about driverless cars, or hyperloops or any of the other new transportation technologies that get lots of hype these days. But there is a much older, much less sexy piece of machinery that could be the key to making our cities more sustainable, more liveable, and more fair: the humble bus. Steve Higashide is a transit expert, bus champion, and author of a new book called Better Busses Better Cities. And the central thesis of the book is that buses have the power to remake our cities for the better. Missing the Bus

35 MIN1 w ago
Comments
388- Missing the Bus

387- The Worst Video Game Ever

Deep within the National Museum of American History’s vaults is a battered Atari case containing what’s known as “the worst video game of all time.” The game is E.T. the Extra-Terrestrial, and it was so bad that not even the might of Steven Spielberg could save it. It was so loathsome that all remaining copies were buried deep in the desert. And it was so horrible that it’s blamed for the collapse of the American home video game industry in the early 1980s. Subscribe to Sidedoor on Apple Podcasts or RadioPublic The Worst Video Game Ever

26 MIN2 w ago
Comments
387- The Worst Video Game Ever

386- Their Dark Materials

Vantablack is a pigment that reaches a level of darkness that’s so intense, it’s kind of upsetting. It’s so black it’s like looking at a hole cut out of the universe. If it looks unreal because Vantablack isn’t actually a color, it’s a form of nanotechnology. It was created by the tech industry for the tech industry, but this strange dark material would also go on to turn the art world on its head. Their Dark Materials

38 MIN3 w ago
Comments
386- Their Dark Materials

385- Shade

Journalist Sam Bloch used to live in Los Angeles. And while lots of people move to LA for the sun and the hot temperatures, Bloch noticed a real dark side to this idyllic weather: in many neighborhoods of the city, there's almost no shade. Shade can literally be a matter of life and death. Los Angeles, like most cities around the world, is heating up. And in dry, arid environments like LA, shade is perhaps the most important factor influencing human comfort. Without shade, the chance of mortality, illness, and heatstroke can go way up. Shade

34 MINJAN 15
Comments
385- Shade

384- Mini-Stories: Volume 8

This is part 2 of the 2019- 2020 mini-stories episodes where I interview the staff about their favorite little stories from the built world that don’t quite fill out an entire episode for whatever reason but they are cool 99pi stories nonetheless… We have centuries old bonds, standard tunings mandated by international treaty, abandoned mansions, and secret babies. If you ever need a conversation starter, the mini-stories are our gift to you. Mini-Stories 8

50 MINJAN 8
Comments
384- Mini-Stories: Volume 8

383- Mini-Stories: Volume 7

It’s the end of the year and time for our annual mini-stories episodes. Mini-stories are fun, quick hit stories that came up in our research for another episode...or maybe it was some cool thing someone told us about that we found really interesting. They didn’t quite warrant a full episode and two months of hard reporting, but they’re great 99pi stories nonetheless. And my favorite part is we do them as unscripted interviews where I’m in the studio with the people who work on this show, who I like a lot. Sometimes I know a little about what they’re going to talk about, but sometimes I know nothing. It’s very fun. This week we have stories of mistaken identity, unreachable iconic tour destinations, haunted architecture, and of course, raccoons. Mini-Stories: Volume 7 Make your mark. Go to radiotopia.fm to donate today.

43 MIN2019 DEC 19
Comments
383- Mini-Stories: Volume 7

Smart Stuff with Justin and Roman- Founder Effect

The long-awaited return of Smart Stuff with Justin and Roman, featuring Justin McElroy and Roman Mars. Make your mark. Go to radiotopia.fm to donate today. Everyone should listen to My Brother, My Brother, and Me on the Max Fun Network.

5 MIN2019 DEC 16
Comments
Smart Stuff with Justin and Roman- Founder Effect

382- The ELIZA Effect

Throughout Joseph Weizenbaum's life, he liked to tell this story about a computer program he’d created back in the 1960s as a professor at MIT. It was a simple chatbot named ELIZA that could interact with users in a typed conversation. As he enlisted people to try it out, Weizenbaum saw similar reactions again and again -- people were entranced by the program. They would reveal very intimate details about their lives. It was as if they’d just been waiting for someone (or something) to ask. ELIZA was one of the first computer programs that could convincingly simulate human conversation, which Weizenbaum found frankly a bit disturbing. The ELIZA Effect Make your mark. Go to radiotopia.fm to donate today.

48 MIN2019 DEC 11
Comments
382- The ELIZA Effect

381- The Infantorium

“Incubators for premature babies were, oddly enough, a phenomenon at the turn of the 20th century that was available at state and county fairs and amusement parks rather than hospitals,” explains Lauren Rabinowitz, an amusement park historian. If you wanted your at-risk premature baby to survive, you pretty much had to bring them to an amusement park. These incubator shows cropped up all over America. And they were a main source of healthcare for premature babies for over forty years. The Infantorium Make your mark. Go to radiotopia.fm to donate today.

35 MIN2019 DEC 4
Comments
381- The Infantorium
hmly
himalayaプレミアムへようこそ聴き放題のオーディオブックをお楽しみください。